Fast Food
Our fast food restaurant customers are unusual, they require 4 of everything! Can you serve up the fast food and match all 4 items to complete an order?
As you progress through the levels more food types are added which increases the difficulty for our restaurant servers. But help is at hand.. A random BOMB will appear which you can use to destroy an order and start again.
If you love single player puzzle games and beating your own high score then this might be your sort of game!
Highest score is 453 coins on Level 3 - can you beat it!
How to play
To start the game press any key.
Gameplay - It so simple! Just move the food to either of the four trays as long as there is a space. UP DOWN LEFT OR RIGHT.
Each tray fits a maximum of four items. If there is a space the food will move across to the available space. If you match all four of the same items on one tray then that order will be fulfilled and your tray will clear as the customer takes their order.
If you fill the tray with unmatched food items then you won't be able to fulfil that order unless you get a BOMB which clears the tray. If you fill up all four trays with unmatched food it's game over!
UPDATE: The original ROM is available to purchase and download. You should be able to play this on original hardware or an Analogue Pocket.
Status | Released |
Platforms | HTML5 |
Author | kdimm1 |
Genre | Puzzle |
Tags | Arcade, Game Boy, Game Boy ROM, High Score, Indie |
Purchase
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Development log
- Reduced Difficulty Level50 days ago
Comments
Log in with itch.io to leave a comment.
Made it simpler, number of possible food items is 5 for the first 3 levels, then 6 for the next three levels then 7 for level 7 onwards. With the randomness of the bombs its still a tough game but a but more enjoyable.
I took me a while to understand what I needed to do, and great graphics and sound! :D
Very charming game. Love the soundtrack and the visuals and it's a fun concept. The only thing missing is more depth: currently there isn't really a lot of strategy to it:
1. Put matching stuff together
2. If there's no match put in new tray
3. If there is no empty tray put in tray with least food items and pray for bomb
And then randomness slaps you
If you could find a way to add some actual decision-making it would go a long way to make this into a great little game :)
Great comment and I will take this onboard, It was my first game and I wanted to do something Tetris-like and my ideas evolved over time to this. I'll keep this in mind when developing my next game.
Just getting sprites on screen was an achievement !
I think for a first game you can be really proud of yourself because it looks and feels really polished. Great job!
The randomness really gets you, sometimes you will get enough bombs to keep going, other times... its too much of a mix. 🍔
I agree, but I find the randomness does make it fun. Gameboys are very hard to generate random numbers so it's quite a nice feature. The alternative would be to try to randomise sprites but apply a weighted balance of some kind to prioritise certain food types or bombs.
The only way I found to do this was to introduce 5 food items in level 1, 6 in level 2 and 7 in level 3 (which really increases the difficulty with randomness). Originally I had 7 food types for all levels.
Tetris does something interesting. Modern versions of Tetris released after 2001 use a "bag-style" randomizer. This takes 7 tetronimoes, puts them in a bag then applies logic so that you don't receive too many of the same pieces. Perhaps I could incorporate something like this in the future.
Is there any way you can weight the probabilities of particular items appearing? That way, you could have different difficulties where low difficulties make similar items more likely to appear and bombs more likely when trays are mixed but higher difficulties where it is more random.