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I took me a while to understand what I needed to do, and great graphics and sound! :D

Very charming game. Love the soundtrack and the visuals and it's a fun concept. The only thing missing is more depth: currently there isn't really a lot of strategy to it: 

1. Put matching stuff together

2. If there's no match put in new tray

3. If there is no empty tray put in tray with least food items and pray for bomb

And then randomness slaps you

If you could find a way to add some actual decision-making it would go a long way to make this into a great little game :)

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Great comment and I will take this onboard, It was my first game and I wanted to do something Tetris-like and my ideas evolved over time to this.  I'll keep this in mind when developing my next game.

Just getting sprites on screen was an achievement !

I think for a first game you can be really proud of yourself because it looks and feels really polished. Great job!

The randomness really gets you, sometimes you will get enough bombs to keep going, other times... its too much of a mix. 🍔

I agree, but I find the randomness does make it fun. Gameboys are very hard to generate random numbers so it's quite a nice feature. The alternative would be to try to randomise sprites but apply a weighted balance of some kind to prioritise certain food types or bombs. 

The only way I found to do this was to introduce 5 food items in level 1, 6 in level 2 and 7 in level 3 (which really increases the difficulty with randomness). Originally I had 7 food types for all levels.

Tetris does something interesting. Modern versions of Tetris released after 2001 use a "bag-style" randomizer. This takes 7 tetronimoes, puts them in a bag then applies logic so that you don't receive too many of the same pieces. Perhaps I could incorporate something like this in the future. 

Is there any way you can weight the probabilities of particular items appearing? That way, you could have different difficulties where low difficulties make similar items more likely to appear and bombs more likely when trays are mixed but higher difficulties where it is more random.